The computer I'm using to record the Elan Vital score is decent when it comes to editing a music video, recording a rock band, and producing a half-hour podcast, but the size of this film - length and layers - pushes the system to its limits. Even if your computer has a fast CPU and lots of RAM, it's still wise to never, ever, ever, ever, put all your eggs in one basket. In our case, eggs mean songs. By baskets, I mean Pro Tools files.
Consider this checklist for the film scoring process:
1. Make sure either your reference video has BITC or your digital audio workstation can read accurate SMPTE timecode. Check.
2. Beatmap the entire film in broad strokes, with more accurate mapping for pre-existing songs. Check.
3. Using the above file as your template, copy this file to use for each song individually. You'll inevitably modify the tempo and timing for the new songs in the score. If you're working on the entire score on the same Pro Tools file, then things will move around, causing lots and lots of frustration. Even if you have a good amount of RAM, it'll still not be enough, and frustration will ensue. Now that we have these caveats established, create separate files for all your songs, and have an extra template file to bring all the songs together. Check, check, and check.
4. Work on each distinct song as separately or as together as is wise to do so. To save myself the trouble of all the pitfalls mentioned above, I have identified 10-14 individual songs for the Elan Vital soundtrack - some have been already recorded, some have been demoed, and the rest needs to be written. There will be layers and layers of tracks for the score, so to keep myself on my creative toes, I've resolved to work on a different song every day. (The holidays will inevitably stand in my way, but I'm currently optimistic about being productive.) By the end of this (presumably) two-week period, I'll have a skeleton of a score.
5. With the songs recorded in separate Pro Tools files, output each song as an lossless audio file, and put them all together onto the extra template file mentioned in Step 3. Since you've worked on these songs within days of each other, there's a good chance that the songs will flow together well. There's also a good chance they won't. Regardless, congratulate yourself with the completion of the score's skeleton. Get some feedback from the director, and move forward with more layers, organs, and skin, and clothes!
I realize I've been erratically shifting from the second person (you in the how-to sense) to the first person (I/me in the personal experience sense), and vice versa, but roll with it...please?
6. Wash (write), rinse (record), and repeat Steps 4, 5, and 6 as necessary. I anticipate this cycle to be as thorough as the film deserves...and Elan Vital truly deserves a transcendent form of thorough...or is that a Transcendental form of Thoreau (which is redundant)?
Check out our Élan Vital Production Stills!
Sunday, December 9, 2007
Many Baskets
Posted by
Ryan DeRamos
at
12:00 AM
0
comments
Labels: postproduction, pro tools, ram, score, soundtrack
Thursday, December 6, 2007
Beatmapping the Movie

Replacing the temp track on a previous Mutiny Universe production, Outcasts, involved accurate beatmapping of the temp track, which was used in the editing of the film and therefore essential to the film's timing. Using this click track of multiple tempos, the original song "Time (Lose Your Hold)" by The Society of Gloves (featuring moxy phinx) was recorded at the locked pace of that particular scene of the film, preventing any major restructuring on the video end of things.
The soundtrack of Elan Vital is essentially ten (possibly fourteen) times the amount of beatmapping, click tracking, and obsessing during the recording process of "Time (Lose Your Hold)." When you have an entire film right in front of you - with demo songs, songs by third-party artists, and blank space where music should be - it would be a good idea to beatmap the entire film in broad strokes (the more accurate, the better). Elan Vital currently has its share of demos I recorded earlier this year and three songs by artists that aren't me, and that music is part of the locked picture. The music itself isn't locked, as there are parts of the demos that need to be rearranged or rerecorded to perfectly fit with the video. This is why it would be a good idea to accurately identify the beats per minute, the time signature, and where each song/theme/cue/leitmotif should begin in the movie. If you're using virtual instruments in addition to flesh, blood, metal, and wood instruments, then creating an accurate click track is essential for effective film scoring.
Once you have the structure and accuracy of a beatmap / click track and BITC / timecode, then all that remains is the artistry...in theory, anyway.
Posted by
Ryan DeRamos
at
12:00 AM
0
comments
Labels: beatmap, click track, moxy phinx, mutiny universe, outcasts, postproduction, pro tools, score, soundtrack, the society of gloves
Monday, December 3, 2007
Burnt-in Timecode is a BITC!!!
With SMPTE timecode pretty much standard in A/V editing programs, burning a timecode stamp (burnt-in timecode or BITC - pronounced bit-see) onto a digital video should be unnecessary for this day and age. Unfortunately, this is not the case if you are using Pro Tools M-Powered 7.3 to record a film score.
Pro Tools LE (the one bundled with the Mbox or Mbox2) can be upgraded to show SMPTE timecode, in addition to measuring time in bars-and-beats, samples, and minutes-seconds-and-decimals. Unfortunately, you have to spend extra dollars on something called the DV Toolkit.
If you've spent the retail value of a new car on Pro Tools HD, then any applicable DV options had better be there!
The bottom line is this: For the robustness of my music program of choice and necessity, it is missing SMPTE timecode, which is a universal language when it comes to film postproduction. The only way to remedy this is to go old school by using BITC.
And that, my friends, can be an odyssey in an of itself. It was for me!
With Final Cut Pro, you'll need to nest the entire movie's timeline and add BITC as a video filter on top of the video nest. This also means you'll have to render a new video, and if you're using prosumer or consumer hardware - you'll have time to catch up on a good book or two.
If you're using Adobe products, you'll probably need to call in the entire cavalry to do this simple act. Earlier versions of Premiere Pro lack this simple filter, so you'll need to turn to After Effects to add a timecode filter. Instead of creating glowing lightsabers for seconds at a time, you'll need to render an entire movie with BITC. Read a book; rendering will take a while.
You'll be able to add BITC with any frame rate - in our case, roughly 24 frames per second - however, the rendered movie from After Effects might end up as a 30 fps movie. This will cause all sorts of confusion if you're going to import the BITC movie in Pro Tools, so you'll need to import the video into Premiere Pro. With this program, you can output the entire movie in 24 fps, and you'll be able to either take a nap or read another book.
When you're done, open Photoshop, Illustrator, Acrobat, and Flash for good measure. You probably won't need these specific programs for BITC, but they need love, too.
Any way you slice it - OS, Windows, or Linux - you'll need to render a movie, and rendering sucks. Few exceptions include: Fast, professional hardware and/or exporting to tape with a deck/camcorder that creates BITC.
Posted by
Ryan DeRamos
at
12:00 AM
0
comments
Labels: after effects, final cut pro, postproduction, premiere pro, pro tools, rendering, score, smpte, soundtrack, timecode
Friday, November 16, 2007
Locking
Since last I wrote here, we've changed our hardware set up. We are now working on a 24" iMac Core2 Duo Extreme. Believe me - it makes a difference over the Powerbook. We are working on locking the picture now for sound. Much of the effects work is done but we decided to stop working on that for now so we can lock a final edit for Ryan. He is doing the score and the dialog and I now understand cannot really dive into this until he has the final final edit. This process is not terribly difficult but does require meticulous attention to detail and two sets of eyes for quality control.
Once we are satisfied on the picture end with the way the thing is cut together, we'll pass it on to Ryan so that he can start digging in. At that point, I will go back to the picture, finish the special effects, and color correct scene by scene. I will then insert sound effects. Once all of this is finished, Ryan should have something for me to listen to. I'll probably put it in the edit temporarily and we will talk about any changes that need to be made. He'll keep honing and we will by that time know what ADR will be necessary so we can arrange for certain actors to re-record certain dialog. At the end of all of this - and a lot of credits - will be the marriage of sound to picture and the film will be complete...Complete - but still locked in the hard drive. Getting it out of there at the highest possible quality is a whole other blog entry.
So as you can see, there is a lot more work ahead of us - but - we are actually able to see the light at the end of the tunnel now. It is a good feeling. It's all about small victories adding up when you're making a film independently. And so we trudge on...
Posted by
Jason J. Loya
at
12:20 PM
2
comments
Labels: editing, elan vital, entertainment, independent film, indie, movies, music, post production, postproduction sound
Thursday, November 1, 2007
Post Production: Getting There
We are getting there with the movie. A film tends to take on a life of its own. It reminds me more and more every time I work on it of a painting. There just is not a formula. It is so much like life. Unexpected twists and turns and wonderful surprises wait around every corner. Besides crafting the "cut" of the scenes, I've been working with visual effects which is an ongoing learning experience, an experiment, and an exhilarating process all at once. It's also very technical. Final Cut 6 is a fantastic program that has evolved considerably from previous versions in a seeming effort to steal some thunder from Adobe After Effects. The Color program as part of the FCP suite is also fantastic and robust program, proving useful as I get into the color and effects process.
On another note, this is a phase that has me a bit on edge. In the past, I've had complete control of all aspects of the post process for my projects. I had the footage, sound effects, music, and any extraneous material right in front of me. This case is a little different. I have the footage and access to thousands of sound effects and visual effects but what I do not have readily available is the score and finished dialog. Mr. Ryan DeRamos has been working hard on these aspects of the film in a different studio with his own pro equipment. This causes two disparate things to happen at the same time: First, I get all anxious because I'm at a point in the process where I'd really like to see this picture a step closer to completion. Second, I get kind of a charge inside as I keep honing the picture and all its thousands of details into the one that I am looking for. This charge occurs because I realize that soon, when Ryan's work is added to mine, a HUGE jump will be made in the quality and impact of the work that I have been doing on Elan Vital. I look forward to this point and I am sure the film will evolve even more from that point on as sound and picture should be a marriage with a long engagement and not a blind date.
So - we're getting there. It is taking longer than I expected but the film may actually be longer than expected and (better) than expected - but you can be the judge of that when we are all through. In the mean time, I continue shaping away the story and fine tuning the details. Anyone interested in an inspiring story of a director's first film against all odds, take a look at these facts about the film, Eraserhead from 1977 (the year I was born) - and don't worry - Elan Vital will not take nearly as long to complete. Thank God for digital!
Posted by
Jason J. Loya
at
1:09 AM
0
comments
Labels: after effects, elan vital, eraserhead, filmmaking, final cut pro, independent film, jason loya, movies, music, mutiny universe, pop culture, post production, ryan deramos, sound, sound design
Friday, October 19, 2007
Everybody's Got Something to Hide Except Me and My...Robot?
In an ideal world, we would track the drum parts for the soundtrack this way: We would hire a professional drummer, just like the actor who played the role of the drummer (Nathan Gallaher, pictured to the left, is also a real-life drummer extraordinaire). We would somehow acquire a great sounding drumkit, made out of the finest wood and with the product name "Yamaha ____ Custom." We would record all drum performances in a good sounding drum room with about 15 microphones. A competent engineer would record and mix all that goodness. And it would be good...so very, very good.
In our low-budget real world, I've been using the next best thing to the ideal: A robot (well, a Pro Tools plug-in called Digidesign Striketo be exact) that could emulate all of the above factors. It's like how the sugar substitute Splenda is sweet because it's a sugar by-product. Strike will pretty much do as you tell it (well, let's anthropomorphize it as "him"), but I'm pretty sure that if you piss off Strike, he'll shoot lasers at you.
And so I've been telling Strike to not only mimic, but to improve upon the demo drums that were created from samples and loops. While Strike is theoretically akin to a sequencer that uses samples and loops, there's this added dimension of human-like randomness and feeling for grooves and jamming. It's incredible.
So far, my biggest hurdle with my robotic musical collaborator was to figure out the best sounding drumkit for him to use consistently. The on-screen drummer performs two songs in the movie, and I'd like the drumkit to remain constant throughout the movie. There's a jazz kit that sounds good for one song ("the drone") but sounds muffled for the second song ("Do the Code" - the boogie woogie). I think we've found a happy medium that will leave the drone (ironically) jazzy and give the boogie woogie the punch it needs...all the while being a consistent drum kit. It's a bit of needed realism in a film that borders (and sometimes crosses into) the realm of the surreal.
I wish I could provide some samples here for our readers to compare, but I guess you'll have to wait for Elan Vital. Besides, it's back to work with my robot.
Strike will only work in a Pro Tools digital audio workstation, or else he'll turn into a kill-bot (or was that a porn-bot?).
Posted by
Ryan DeRamos
at
10:57 PM
0
comments
Labels: drums, music, score, soundtrack
Wednesday, September 26, 2007
What a Difference a Day Makes!
Would that it were only a day! In fact, I'm back in the lounge scene in Elan Vital and I haven't been there in a while. It has probably been over a month. I made a decision early on in this process to go through the entire story in order, laying down each shot in each sequence and moving on before the über-perfectionist in me took over. In other words, I just wanted to get the stuff organized before I worried about all the details. I stuck to this plan rigidly - and I am very happy that I did. Because I had scarcely looked back at anything I had just finished, my mind was allowed a break from the busy, obsessive machine that gets started in the midst of creation. Now that I am back in the lounge, smoothing it out - cutting and trimming and tightening, I can look at it with a fresh perspective. I am not bogged down by ideas and notions left over from the writing process or from production. Ironically, this being the case, the film is smoother and actually closer to what I had initially conceived than it would have been if I had not taken this approach. Problems from the rough cut are far more easily solved because, free of the vortex, I am able to see new solutions that simplify and improve the flow and begin to complete the picture.
It really is a beautiful thing that happens when you create something that wasn't there before. You know there is a certain potential there - from the very beginning but you can't get too excited by it just yet. You have to get organized. This is what I have been doing. I knew during production that I got the stuff because everyone worked very very hard to help me achieve my vision. I think that everyone felt at one time or another that something great was happening. I certainly did and it was one of the smoothest film shoots that I've ever been on. Now the difference between that feeling and the actual great thing happening is what I've been writing about in this blog. My approach is not a favorite in this fast paced digital world because I need to get all the stuff out in front of me before I start to organize it - and I have to organize all of it before I start to finesse it. You can think of it like a tri-athalon participant. You would not ask the athlete to bike and swim or run and bike at the same time, right? That would be fantastically absurd but it wouldn't help the person win - and would put him or her at risk of drowning or a brutal bicycle chain injury.
So if you consider logging to be stage 1 (which it should be considering the amount of footage), I am currently on stage 3 of the editing process. So far, it is my favorite stage - until the next one I suppose when we marry the sound to the picture. As of today, the process this time around has been smooth as silk and very satisfying. I could go on, comparing this process to painting but I'm sure I passed the average attention span a while ago. So now - let's have some comments!
Posted by
Jason J. Loya
at
1:46 AM
0
comments
Labels: editing, elan vital, entertainment, filmmaking, hollywood, independent film, indie, jason loya, movies, pop culture, post production, process, production, rough cut, stage
Check out our Élan Vital Production Stills!